In this project I had a clear vision of what I want to create. I wanted a shack in a winter environment. So I started with mdeling a simple building as the eye-catcher. After that I created a basic snowy landscape. I used Geometry-Nodes for the creation of the ground, so I can control how intense and where it is flat or bumpy. After I scattered some snowy trees. I added some wood assets and a Lantern to prevent the scene from looking that empty. To finish it off I added the snow as a basic particle system with turbulence. I also did some post work in Photoshop I added a bloom effect on the emission layer, did some basic corrections and added noise and a bit of blurr to the scene.